指定类型的首个派系发出其需求:faction_demand [faction_type] - The first faction of thespecified type sends its demand
将该池有关的统计信息转存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics aboutthe pool to 'logs/pool_stats.csv'
将该池有关的统计信息转存至'logs/character_creation_stats.csv':dump_character_creation_stats- Dump statistics about the pool to 'logs/character_creation_stats.csv'
每天加快(帧率降低):fast_tick - Faster ticking (lower frame rate)
一个省的单位移动:instamove(quickmove) - units move one province each day
开/关是否要屏蔽所有消息(提示/通知):supress_messages - Toggle if all messages(toasts/notifications) should be suppressed
开/关是否要压缩存档:force_save_compression - Toggle if saves should be compressed
为当前日期的所有书签字符写入人像数据:dump_bookmark_portraits - Writes portrait data for allbookmark characters at current date
显示关于ai的分析数据:print_ai_timings - Prints profiling data about ai
清除人像缓存 。 强制所有人像刷新:Portrait.ClearCache - Clears the portrait cache. Forces allportraits to refresh
打开人像编辑器:portrait_editor(pe) - Open the portrait editor
在光标位置生成指定实体:spawnentity [entity name] [state (optional)]- Spawns specifiedentity at cursor position
清除使用spawnentity命令生成的实体:clearspawnedentities - Clears entities spawned withspawnentity command
为游戏的地图对象生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] -Generates locators for the game's map objects
显示地图对象调试信息:MapObjects.Debug - Prints out map object debug information
显示相机调试信息:Camera.Debug - Prints out camera debug information
保存相机位置:Camera.Save - Save camera position
加载相机位置:Camera.Load - Load camera position
使用特定的颜色模式保存地图的png:Map.SavePNG [map mode] [file name] [yes/no Should renderflat (optional)] - Save a png of the map with a specific color mode
重建所有邻接关系:Adjacencies.Rebuild - Rebuild all adjacencies
在2个位置之间生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [endposition x,y,z (no spaces)]> - Spawns specified line between 2 positions
清除行:clearlines - Clear lines
未定义:SplineNetwork.GenerateAssets - Undefined
未定义:shader_debug - Undefined
复合节点编辑器:compoundnodeeditor - Compound Node Editor
粒子节点编辑器:particleeditor - Particle Node Editor
显示脚本文档:script_docs(script_documentation) - Prints script documentation
生成设置GUI:settings - Spawns a settings GUI
屏幕截图:screenshot - Take screenshot
生成系统优化GUI:tweak - Spawns a tweaker GUI
纹理查看器:textureviewer - Texture Viewer
纹理列表:texturelist - Texture List
皮肤编辑器:tools.skins - Skin Editor
开/关3D统计:3dstats - Toggles 3D Stats
列出音频事件:audio.list_events - List audio event
播放音频事件:audio.play_event [Audio event] - Play audio event
显示当前的CPU使用情况:audio.cpu_info - Shows current cpu usage
切换主交换链垂直同步:vsync - Toggle main swapchains vsync
重新加载纹理:gfx.reloadtexture - Reload textures
报告所使用的渲染后端:rendertype - Reports what render backend is used
设置或获取任务线程数:Threading.TaskThreadCount [The number of task threads] - Set orget the number of task threads
模拟崩溃(会导致游戏退出) 。 :CrashReporter.SimulateCrash - Simulates a crash (resulting inthe game exiting).
删除X天前的本地崩溃转储 。 :CrashReporter.DeleteCrashData - Delete local crash dumps olderthan X days.
选择现存gfx皮肤:gfx.skin - Select active gfx skin
创建可停靠:Dockables.Create [Dockable name] - Create dockable
创建可停靠布局:Dockables.CreateLayout [Dockable layout name] - Create dockablelayout
生成GUI编辑器:gui_editor - Spawns gui editor
转储已注册的数据类型:DumpDataTypes - Dumps the registered data types
开/关地图编辑器:map_editor - Toggle map editor
停止当前播放的曲目:Music.StopTrack - Stops the currently playing track
显示或设置音乐系统的当前权重:Music.Weight - Shows or sets the current weight of the musicsystem
播放指定的曲目:Music.PlayTrack [track name] - Plays the specified track
重置音乐系统:Music.Reset - Resets the music system
再次锁定所有成就:Debug.Achievements.ResetAll - Locks all achievements again
显示一个对象浏览器窗口:explorer - Shows an object explorer window
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