使角色怀孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or emptyfor no father)] [instant birth (yes/no)] - Make a character pregnant
重绘纹章:redraw_coa - Redraw coat of arms
一天之内AI会肯定所有事件:yesmen(yesman,debug_yesmen,ym) - AI will always say yes toeverything within a day
一天之内AI会否定所有事件:nomen(noman,debug_nomen,nm) - AI will always say no toeverything within a day
启用监视窗口:watch(ww) - Enables watch windows
启用AI监视窗口:aiwatch - Enables ai watch windows
启用AI战争协调员监视窗口:ai_war_coordinator_watch - Enables AI war coordinator watchwindow
停留在下一个加载屏幕上:loading_screen(ls) - Stays on the next load screen
在日志中显示错误:error - Show errors in log
测试发送消息:test_message [type] [char_id/title_key/goto province_id] - Testsending a message
显示游戏日志:gamelog - Show game log
发现所有针对该玩家的阴谋:know_schemes - Discovers all schemes target to the player
结束所有针对该玩家的阴谋:end_schemes - Ends all schemes target to the player
运行脚本测试:scripted_tests [pattern (optional)] - Run scripted tests
强制:OoSforce_oos - Force OoS
显示事件队列调试:event_queue - Print event queue debug
显示事件调试计数:event_counts - Print event debug counts
生成战斗场景中的攻击或防御方:spawn_combat_army [scenario] [combat side] - Spawns attackingor defending side of a combat scenario
测试脚本化的战斗场景:combat [scenario] - Test a scripted combat scenario
测试脚本化的战斗场景:combat_test [scenario] [iterations] - Test a scripted combatscenario
切换角色调试信息的可见性:charinfo - Toggles the visibility of the character debuginfo.
显示当前的随机日志:print_randomlog - Prints the current randomlog.
转储OOS信息 。 :oos_dump - Dumps OOS info.
输出行省地形文件 。 :output_terrain - Outputs province terrain file.
勾选展开X刻度延展:tick_development [Number of ticks] - Tick the spreading ofdevelopment for X ticks
列出服务器上的所有玩家:players - Lists all players on server
踢出指定名字的玩家:kick [Player name] - Kicks a player with the given name
添加脚本化关系:add_relation [relation name] [char01] [char02] - Adds a scriptedrelation
删除脚本化关系:remove_relation [relation name] [char01] [char02] - Removes ascripted relation
增加现有压力值:add_stress [stress] [character id (optional)] - Add the value toexisting stress
将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄):simulate_child_skills [age] [character id(optional)] [iterations] - Zeroes all base skills and simulate growth to aspecific age of character (will change age)
将压力更改为该值:set_stress [stress] [character id (optional)] - Change stress to thevalue
将值添加至现有恐惧:add_dread [dread] [character id (optional)] - Add the value toexisting dread
将恐惧更改为该值:set_dread [dread] [character id (optional)] - Change dread to thevalue
为角色设定焦点:set_focus [focus] ]character] - Set a focus for the character
为角色添加一个被甲武士团:add_maa [MAA type] [character] [banner_index] - Add anmen-at-arms regiment to the character
清除控制台:clear(clr) - Clear console.
重新计算角色的继承:recalculate_succession [Character ID] - Recalculates the successionof a character
启用角色的:AIAI.Enable [Character ID] - Enables the AI of a character
禁用角色的:AIAI.Disable [Character ID] - Disables the AI of a character
设定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy ofa character
设置角色的武术:set_martial [value] [character (optional)] - Sets the martial of acharacter
设置角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardshipof a character
设置角色的谋略:set_intrigue [value] [character (optional)] - Sets the intrigue of acharacter
设定角色的学问:set_learning [value] [character (optional)] - Sets the learning of acharacter
设置角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of acharacter
改变角色的外交:change_diplomacy [value] [character (optional)] - Changes thediplomacy of a character
改变角色的武术:change_martial [value] [character (optional)] - Changes the martialof a character
更改角色的管理:change_stewardship [value] [character (optional)] - Changes thestewardship of a character
改变角色的谋略:change_intrigue [value] [character (optional)] - Changes the intrigueof a character
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